CRAN Package Check Results for Package h2o4gpu

Last updated on 2024-03-28 15:49:49 CET.

Flavor Version Tinstall Tcheck Ttotal Status Flags
r-devel-linux-x86_64-debian-clang 0.3.3 7.58 89.71 97.29 NOTE
r-devel-linux-x86_64-debian-gcc 0.3.3 6.04 67.82 73.86 NOTE
r-devel-linux-x86_64-fedora-clang 0.3.3 122.35 NOTE
r-devel-linux-x86_64-fedora-gcc 0.3.3 132.20 NOTE
r-devel-windows-x86_64 0.3.3 8.00 121.00 129.00 NOTE
r-patched-linux-x86_64 0.3.3 7.56 86.49 94.05 NOTE
r-release-linux-x86_64 0.3.3 8.31 87.48 95.79 OK
r-release-macos-arm64 0.3.3 43.00 OK
r-release-macos-x86_64 0.3.3 68.00 OK
r-release-windows-x86_64 0.3.3 10.00 114.00 124.00 OK
r-oldrel-macos-arm64 0.3.3 41.00 OK
r-oldrel-windows-x86_64 0.3.3 10.00 118.00 128.00 OK

Check Details

Version: 0.3.3
Check: Rd files
Result: NOTE checkRd: (-1) h2o4gpu.gradient_boosting_classifier.Rd:62: Lost braces; missing escapes or markup? 62 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.gradient_boosting_regressor.Rd:64: Lost braces; missing escapes or markup? 64 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.random_forest_classifier.Rd:58: Lost braces; missing escapes or markup? 58 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.random_forest_regressor.Rd:56: Lost braces; missing escapes or markup? 56 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ Flavors: r-devel-linux-x86_64-debian-clang, r-devel-linux-x86_64-debian-gcc, r-devel-linux-x86_64-fedora-clang, r-devel-linux-x86_64-fedora-gcc, r-devel-windows-x86_64, r-patched-linux-x86_64